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7 - 8 May 2015

Museum of Science and Industry, Manchester, UK

The Power of Play: Making Good Teams Great

Portia Tung 

Session type: Hands-On
Session duration: 45 minutes

About this Hands-On

Screw work - let's play!

Do you sometimes wish you could goof off work and play? In this interactive presentation, inspired by the theory and experience of play, we'll demonstrate why play is not just essential for creativity and innovation, but crucial to our survival and overall well-being.

We'll begin with the definition of play based on a 6-step framework followed by an exploration of why we play and how we play. We'll investigate the relationship of work and play and demonstrate how, instead of being mutually exclusive, both are necessary for personal and group creativity and achievement.

We'll finish off with useful guidelines for bringing more play into your life. If you play your cards right, you'll leave with plenty of ideas to achieve your recommended daily amount of play!

About the Speaker

Portia Tung is the creator of Agile Fairytales and is passionate about people, process and continuous improvement. She is a consultant-coach, storyteller and games maker who combines business strategies with play to bring about positive organisational change.

Portia is an international speaker and the creator of concepts such as Playmaking and Enterprise Gardening. She shares her insights and experiences as a coach and parent on her blog Selfish Programming. Portia is also the author of The Dream Team Nightmare, the first ever Agile novel where your decisions determine the outcome of the story. If you've enjoyed the Agile Fairytales, you’ll love this first novel in the Agile Adventures series created by Portia.

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Session Types

Need help planning which sessions to attend? We've provided a breakdown of our various session types below.


Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of Agile and Lean practices. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.

Hands-On

Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.

Tutorial

A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.

Workshop

An in-depth working session on a specific topic. May include paper presentations.

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