11 - 13 May 2016

thestudio, Manchester, UK

Improv games to improve your teams

Wayde Stallmann Asynchrony Labs

Session type: Hands-On
Session duration: 90 minutes

About this Hands-On

You will be surprised to learn that improv teams and software teams have many similarities. Software teams can use the same techniques as improv teams to turn a group of random individuals into great team players and improve collaboration, creativity, communication and trust.

In this workshop, you'll learn and try out the concepts improv teams use. You'll learn how to become a great team player, and also how to train others within your organisation. We'll play games - everyone in the session is involved and has an equal voice. No one dominates a team.

Most games involve laughing and all teach one or more of the core qualities of a great team player: collaboration, creativity, communication and trust. At the end of the session each participant will feel like they are part of an actual team and will have bonded for the rest of the conference and possibly beyond.

After attending this workshop you will be able to start your team meetings with any of the 60 different 3-minute games at teamfirstdevelopment.com. These free games all work well over the phone and can be replayed.

About the Speaker

Wayde is an agile coach at Asynchrony Labs. He has a passion for developing great team players using the same techniques as Improv Theater Teams. He has over 20 years' experience as a software developer, concentrating on Java since 1999. He is also an XP practitioner and former scrum master of the 2nd team to achieve gold level certification at AT&T in 2012. He has master's degrees in both computer science and engineering management and is a Sun Certified Java Programmer (SCJP 1.1, 1.2, 6) and certified scrum professional. Hobbies: cycling, chess and improv.

TeamFirstDev

To buy tickets to see this fantastic talk, and many others like it head over to our ticket page.

Session Types

Need help planning which sessions to attend? We've provided a breakdown of our various session types below.


Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of Agile and Lean practices. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.

Hands-On

Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.

Tutorial

A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.

Workshop

An in-depth working session on a specific topic. May include paper presentations.

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