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Gaming Agile is a toolbox for how to fake getting ahead in your agile transformation without having to really change, or a chance to increase your awareness of agile anti-patterns.
Anyone who has been through an agile transformation will have come across challenges along the way. If you're embarking on your first agile project, or your 10th, you'll want it to go well but are you doing things that are actually damaging your chances of succeeding?
This light-hearted session is designed to introduce anti-patterns in agile and lean tools and techniques in an enjoyable and interactive way. It is also a chance for participants to learn from each others experience.
Emily Webber is a London-based independent Agile coach. She has worked with organisations in both the private and public sector and spent some time as the Head of Agile Delivery at GDS.
Emily helps teams and organisations with their Agile transformations, she is passionate about communities, organisational and personal learning.
Emily co-runs a meet-up called Agile on the Bench, is co-writing a book called Minimum Viable Book and has a weak spot for vintage scooters.
Need help planning which sessions to attend? We've provided a breakdown of our various session types below.
A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of Agile and Lean practices. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.
Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.
A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.
An in-depth working session on a specific topic. May include paper presentations.